"So when you look at our games, more and more we have this representation of player state, where we think we know how you feel, essentially," Gabe Newell explained in the latest issue of PC Gamer.More details at CVG.
"With biometrics, rather than guessing, we can actually use a variety of things like gaze tracking, skin galvanic response, pulse rate and so on. Through combining those pieces of information, we can get a much more accurate indication of player state, so that's something we're super interested in."
Newell revealed that Valve had conducted some "experiments" (mwah ha ha) in the space and seen some "easy wins" as well as some "surprising side-effects" - including possible benefits to consumer gameplay.
"If you're in a competitive situation and you see someone's heart rate go up, it's way more rewarding than we would have thought," he said. "And if you see somebody in a co-op game sweating, people tend to respond to that way more than we would have thought."
Valve turns to biometrics for game development
Posted on Saturday, September 04 2010 @ 6:05 CEST by Thomas De Maesschalck