The Tech Report responds to Tsunoda with some gaming history:
Tsunoda uses that remark as a stepping stone to an equally eyebrow-raising point. In his view, console shooters weren't fun before Halo came along because "everyone was just porting the existing shooters over to console." Developers should consider that when developing games for Kinect, he says. Games must be crafted specifically for the motion-recognition controller to be fun.
Apparently, nobody told Tsunoda about Goldeneye 007, a console-exclusive shooter hit the Nintendo 64 in 1997 and subsequently gained a cult following. Bungie first showed Halo about two years later... at the Macworld Expo, in its original iteration as a Mac and PC game.