NVIDIA to power cloud-based raytracing

Posted on Wednesday, September 22 2010 @ 16:53 CEST by Thomas De Maesschalck
AutoDesk and Mental Images demonstrated the power of cloud-based GPU-accelerated raytracing at NVIDIA's GPU Technology Conference in 2010:
The company hosts 32 Fermi processors in a cloud-based server that are simultaneously working on the same image. Rendering simulations can be done remotely in realtime, whereas in the past they had to be pre-rendered by massive supercomputer clusters. “Simulating reality is a very computationally intense problem, and the only solution to it in the past was to figure out ways to simplify the process to maximize the simulation realism,” said [Autodesk's Ken] Pimentel. “Here, we are physically simulating every photon as it passes through the scene. We aren’t interpolating.”
More info at FUD Zilla.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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