The company claims that the Mali-T604's triple-pipeline design means that the chip can be used for both GPGPU and GPU tasks simultaneously, with full support for the open source OpenCL GPGPU language. ARM has also included API support for Microsoft's DirectX along with the Kronos Group's OpenGL ES and OpenVG.More info at Bit Tech.
ARM's latest design includes full-scene anti-aliasing support, with 4x FSAA possible with, the company claims, 'minimal performance drop,' while 16x FSAA is also possible on higher-power implementations.
Lance Howarth, general manager of the Media Processing Division at ARM, claimed of the chip: "the tri-pipe architecture in the Mali-T604 provides both market leading compute functionality and high-performance graphics without compromise, enabling unequalled user experiences in energy-efficient consumer electronic devices."
ARM Mali-T604 GPU promises fivefold performance boost
Posted on Thursday, November 11 2010 @ 19:32 CET by Thomas De Maesschalck
ARM revealed it's first Midgard GPU, it's named Mali-T604 and it promises a five-fold performance boost compared to the company's existing mobile GPUs.