3DMark 11 gets updated

Posted on Monday, December 20 2010 @ 17:31 CET by Thomas De Maesschalck
Futuremark rolled out an update for 3DMark 11 that fixes a couple of issues that weren't caught by the company's own testing. You can download it over here.
Unfortunately such wide scale us. has brought to light a few issues that weren't caught by our own testing. So today we are releasing an update to 3DMark 11 to fix those problems and add a couple of requested features. Note, until NVIDIA release new drivers SLI will continue to be unavailable in 3DMark 11.

All Editions
* Fixed an issue with SystemInfo that prevented the Physics and Combined tests from running.
* Fixed an issue that could cause a crash if the DirectX 11 API or .NET was not available.
* Fixed an issue that could cause a crash if the number of system GPUs was unknown.
* Letterboxing and scaling now works with wide displays.
* The benchmark UI is now minimized during the benchmark run.
* Improved result security when submitting to 3dmark.com.
* Added automatic update notification.
* Updated SystemInfo component to version 3.54.1.1.

Advanced and Professional Edition only
* Added option for manual GPU Count selection to the Advanced tab.
* Added Scaling Mode selection to the Advanced tab, choose from centred or stretched.
* Results tab now shows the individual scores for each of the six tests.

Professional Edition only
* Demo audio now works when running from the command line.
* Image Quality tool now handles unexpected parameters correctly.
* Image Quality tool now works correctly with the reference rasterizer option.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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