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Minecraft developer working on Scrolls

Posted on Thursday, March 03 2011 @ 04:10:47 CET by


Mojang Productions, better known as the developer of Minecraft, announced it's working on a new card-battling game named Scrolls. Minecraft is an extremely popular indie game, despite still being in beta the developer has already sold over one million copies of this sandbox building game.
Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let bolts of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolls and decide which ones you will take to battle as you fight to become the mightiest Magician of all.

Why Scrolls?
Five years ago, me and Markus "Notch" Persson started talking about a game we felt was missing in the gaming market. A game we desperately wanted to play, but was unable to as it had not yet been developed. The game we envisioned had elements from the collectible card game genre as well as from traditional board games. It would be a strategic game with a strong foundation in tactical game play but with a touch of random and chance guaranteeing a never ending stream of curve balls. You would control the outcome of battle by creating, modifying and refining your arsenal to overcome the obstacles in your path. The game would challenge you with ever changing content and let you explore the world and cleanse the lands of harm, one monster at the time. It would give you the opportunity to test yourself with your peers by battling other players using a long list of tournament templates ranging from friendly matches to ranked league matches. From quick, small sized tournaments to world championships!

Over these past five years, the list of elements we wanted to see in this game continued to grow to the point were we finally said, "OK. If we are going to have any chance of completing this game, we better get cracking!". And so we did.



 



 

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