AMD plug-in adds Bullet Physics to Maya 2011

Posted on Thursday, March 03 2011 @ 20:17 CET by Thomas De Maesschalck
AMD has shown off a new Bullet Physics plug-in for Autodesk Maya 2011 that will enable game developers and 3D artists to use the open-source physics engine to simulate effects:
AMD’s Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya’s creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers’ ability to create games and computer-generated (CG) graphics. It is unclear when the plug-in becomes final and when game developers start to use it.

“AMD is committed to collaborating with partners like Autodesk on industry standards and open-source software solutions that open up a world of vivid visual experiences. This new plug-in will give CG content developers an open development path with OpenCL and a powerful solution for incorporating high-quality physics that offer realistic animation of how rendered objects move in a game or film," said Janet Matsuda, general manager of AMD Professional Graphics.
Source: X-bit Labs


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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