Bigfoot Networks and Gaikai to minimize cloud gaming latency

Posted on Wednesday, April 06 2011 @ 17:31 CEST by Thomas De Maesschalck
Bigfoot Networks announced a deal with game network Gaikai to minimize latency in games streamed from the cloud. The company's hope their cooperation will result in cloud gaming with new levels of speed and responsiveness.
Bigfoot Networks, the technology company behind the Killer® line of networking products for online games, has allied with the groundbreaking game network Gaikai to minimize latency in games streamed from the cloud. Together the two companies aim to take cloud gaming to new levels of speed and responsiveness, company executives said today.

Unlike traditional games, which are downloaded or installed on the player's computer, cloud games are streamed live over the Internet, making them accessible on a wide range of devices. Using Gaikai's cloud gaming service, for instance, players can immediately demo and play advanced games on a game site, or even on Facebook, using a standard Web browser. This simplifies the way that people can access and explore new game titles, and eliminates the current process, which requires lengthy downloads.

The quality and speed of the network connection plays a critical role in cloud gaming. Network latency can delay crucial information, leading to warping, stuttering and other undesirable effects. Gaikai addresses this problem by routing game data through a vast, distributed network of servers in close proximity to its customers. Bigfoot Networks takes this ambitious strategy a step further by putting a breakthrough combination of power, performance and networking intelligence inside desktop and notebook PCs. In addition, Bigfoot Networks' technology automatically recognizes the Gaikai service, delivering an unmatched cloud gaming experience.

"Gaikai has the fastest interactive proximity network in the world, but we're constantly looking for ways to improve our users' experience," said David Perry, CEO, Gaikai. "Bigfoot Networks Killer technology will make any cloud gaming system perform better right now, and we look forward to developing joint technologies that bring those benefits to an even wider audience."

"Cloud gaming demands the utmost in networking performance," said Michael Howse, CEO, Bigfoot Networks. "Gaikai has achieved industry-leading results by streaming games direct to the browser. By pairing Gaikai with our unique Killer® technology, consumers get the best of both worlds: maximum speed in cloud-based games with minimal buffering in on-demand entertainment services, whether customers have a wired or wireless connection."

Gaikai's streaming-games technology reduces Internet friction, allowing gamers to start playing without the hassle of multiple forms or credit card details. From game distribution sites to Facebook, Gaikai runs on a wide variety of websites, bringing a ubiquitous user experience to gamers wherever they are. This results in the opportunity for consumers to play some of the best games for free, giving them confidence in their purchases.

Bigfoot Networks' hardware and software solutions provide a smoother, more responsive experience for today's real-time, online applications. Whether it's the company's new line of new line of Killer® Wireless-N high-performance Wi-Fi® adapters embedded in leading PC notebooks, award-winning Killer® 2100 plug-and-play desktop NIC, or gaming motherboards featuring Killer® E2100 networking, Bigfoot Networks products are optimized to provide maximum network performance for online gaming, HD video streaming, high quality audio, and other real time applications.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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