NVIDIA presents RSX graphics architecture for Sony PS3

Posted on Tuesday, May 17 2005 @ 18:12 CEST by Thomas De Maesschalck
NVIDIA today presented the RSX graphics architecture which is codeveloped with Sony for the PlayStation 3. The company said RSX will connect directly to the Cell processor and will enable to creation of impressive real-time 3D images.

During the press conference, Mr. Huang demonstrated examples of graphics breakthroughs that will be available to future PLAYSTATION 3 developers and end-users. His presentation included real-time demos created by NVIDIA as well as a new demo developed by Epic Games. The demos illustrate how RSX will enable PLAYSTATION 3 games to realize stunning immersive and interactive environments, compelling and believable characters, and experiences beyond what was previously thought possible.

RSX will be the most sophisticated graphics processor ever built, representing 1500 person-years of investment. When combined with Cell, it will provide an astounding two teraflops of floating point horsepower. A measure of the extraordinary processing power of RSX compared to current-generation game consoles is the numbers of transistors it will contain: 300 million. This is more than the total number of transistors in both the central processing units and the graphics processing units of the three leading current-generation systems, combined.

RSX will be manufactured at Sony Group’s Nagasaki Fab2 as well as OTSS (joint fabrication facility of Toshiba and Sony).


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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