L.A. Noire Walkthrough @ OCModShop.com

Posted on Saturday, July 09 2011 @ 23:12 CEST by Thomas De Maesschalck
If you’ve played Mass Effect 1 & 2 and Heavy Rain, this game is another entry in what is becoming a collection of games that will one day be linked back as the foundation of the future of gaming. Mass Effect (and over similar RPGs where branching dialogue is prominent) offers the ability to choose how you wish a conversation to unfold; sometimes giving you lots of options, sometimes it’s just window dressing, but the chatting is the feature of the game you will remember after playing. In Heavy Rain you were taught to live with the decisions you made, and by the end you could be in one of any number of possible resolutions to the story; the motion-mimickry was prominent, but that feature is take it or leave it, wouldn’t matter.

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About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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