If you’ve played Mass Effect 1 & 2 and Heavy Rain, this game is another entry in what is becoming a collection of games that will one day be linked back as the foundation of the future of gaming. Mass Effect (and over similar RPGs where branching dialogue is prominent) offers the ability to choose how you wish a conversation to unfold; sometimes giving you lots of options, sometimes it’s just window dressing, but the chatting is the feature of the game you will remember after playing. In Heavy Rain you were taught to live with the decisions you made, and by the end you could be in one of any number of possible resolutions to the story; the motion-mimickry was prominent, but that feature is take it or leave it, wouldn’t matter.
Read more at OCModShop.
L.A. Noire Walkthrough @ OCModShop.com
Posted on Saturday, July 09 2011 @ 23:12 CEST by Thomas De Maesschalck