Euclideon promises unlimited graphical detail

Posted on Wednesday, August 03 2011 @ 22:30 CEST by Thomas De Maesschalck
Bit Tech reports Australian tech firm Euclideon has presented a teaser of its Unlimited Detail graphics engine which uses millions of cloud points rather than polygons.
‘There is a better way to do graphics, which is used in medicine and the sciences, and that is to make everything out of tiny little atoms instead of flat panels [polygons]. The problem is, this particular system uses up a lot of processing power’ says the voice in the presentation video.

However, Euclideon has found a way to circumvent the processing problem, allowing it to create ‘unlimited little 3D atoms in real-time.’ The claim is that, while Nvidia and AMD might increase the polygon count by 25 per cent a year (Euclideon’s statistic), it has developed a method that increases the polygon number to such a level that ‘we could abandon polygons altogether and...run in unlimited detail.’


Then again, some folks like Notch, the developer of Minecraft, claim Unlimited Detail is a scam.
It’s a very pretty and very impressive piece of technology, but they’re carefully avoiding to mention any of the drawbacks, and they’re pretending like what they’re doing is something new and impressive. In reality, it’s been done several times before.

...

They’re hyping this as something new and revolutionary because they want funding. It’s a scam. Don’t get excited.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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