Multi-GPU micro-stuttering caught on tape

Posted on Tuesday, September 13 2011 @ 22:25 CEST by Thomas De Maesschalck
The Tech Report brings up the multi-GPU micro-stuttering issue as they discovered a video that captures the effects of this problem quite nicely:
Very educational. I take several lessons from this video. One, it validates my argument that the high-latency frames in a jitter pattern can be the gating factor for the perceived illusion of motion. Although the multi-GPU setup produces a Fraps readout of 60 FPS, it looks no smoother than the single-GPU setup at 30 FPS, and multi-GPU at 30 FPS doesn't look as smooth as the single GPU at the same rate. This case may be an extreme one, but the effect of those high-latency frames is clear.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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