Xbox 360 price and backward compatibility

Posted on Wednesday, June 08 2005 @ 20:03 CEST by Thomas De Maesschalck
Gamedailybiz writes the Xbox 360 will ship for $299, just like the original Xbox console. They got told by Microsoft at E3 2005 that the Xbox 360 will feature backward compatibility, but only for top-selling games. However, today some more details are unveiled and it appears that probably most Xbox games will run on the upcoming Xbox 360.

They heard from analyst Michael Pachter that Microsoft will likely have made an agreement with NVIDIA to emulate the part of NVIDIA's chipset that is needed for certain Xbox games, in exchange for a small royalty fee. This means NVIDIA will still get paid for every Xbox 360 console, even though they don't deliver the GPUs anymore.
    Apparently, for Xbox games that are written in a single layer (which MS management believes to be most of the Xbox library) the emulation should be pretty smooth. The smaller percentage of Xbox titles that are written in multiple layers will require "patches" (separate emulation programs) in order to work. Pachter says that Microsoft currently plans to sell the 360 with these patches already pre-loaded on the included 20GB hard drive. It is also conceivable that any additional patches for other Xbox games could be easily downloaded over Xbox Live.
Pachter believes the Xbox 360 hardware will cost Microsoft about $375 in production costs, but they will subsidize about $75 to get the console to the $300 price target. Read more at Gamedailybiz


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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