With the help of Microsoft's Kinect, a Windows Phone and a projector, programming4fun created a holographic gaming engine. Full details at Hexus.
Since the release of Microsoft's Kinect and ASUS's Xtion PRO, we've seen a lot of neat applications crop-up as the community explores the new depth-sensing technology for the first time.
One such application that has caught our eye is a demonstration of a holographic game engine developed by programming4fun, which utilises a Kinect unit with the new official Kinect SDK, along with a mobile phone and projector to produce a pseudo-holographic experience, enabled by tracking the user with the Kinect device and adjusting the in-game rendering angle appropriately to create the feeling of a holographic image; the mobile phone is used to control the game remotely.
This concept isn't completely new and is similar to the idea of head-tracking, which, for example, was used in Gran Turismo 5, where the Playstation Eye was used to track gamer head movements, adjusting the in-game angle to create a more immersive experience; however, we hope that you'll agree, the concept displayed in this post takes matters a step further on the coolness scale.