Holographic gaming engine revealed with Kinect (video)

Posted on Thursday, January 26 2012 @ 19:31 CET by Thomas De Maesschalck
With the help of Microsoft's Kinect, a Windows Phone and a projector, programming4fun created a holographic gaming engine. Full details at Hexus.
Since the release of Microsoft's Kinect and ASUS's Xtion PRO, we've seen a lot of neat applications crop-up as the community explores the new depth-sensing technology for the first time.

One such application that has caught our eye is a demonstration of a holographic game engine developed by programming4fun, which utilises a Kinect unit with the new official Kinect SDK, along with a mobile phone and projector to produce a pseudo-holographic experience, enabled by tracking the user with the Kinect device and adjusting the in-game rendering angle appropriately to create the feeling of a holographic image; the mobile phone is used to control the game remotely.

This concept isn't completely new and is similar to the idea of head-tracking, which, for example, was used in Gran Turismo 5, where the Playstation Eye was used to track gamer head movements, adjusting the in-game angle to create a more immersive experience; however, we hope that you'll agree, the concept displayed in this post takes matters a step further on the coolness scale.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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