Real-time dynamic destruction physics (video)

Posted on Wednesday, March 14 2012 @ 9:00 CET by Thomas De Maesschalck
HardOCP came across a cool video simulation of dynamic destruction of non-convex pieces. The developed plans to integrate the technology into APEX Destruction.
In typical real-time destruction scenarios, objects are turned into pre-fractured pieces. This is fast but the pattern does not depend on the impact location. Also, the number of times a piece can be fractured is limited.

In this video we show our new destruction prototype. Here, objects are fractured on the fly. There is no limit of how many times pieces can be fractured. Also, the fracture pattern depends on the impact location. The original objects as well as the pieces are allowed to be non-convex which is an additional challenge.

To simulate the massive amount of rigid bodies we use GRBs - GPU accelerated rigid boides. The scene runs above 40 fps until the end including rendering on an nvidia GeForce GTX 480.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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