Throughout this article we'll attempt to piece together the operation of the graphics processor based on our conversations with ATI and some developers who have already had some knowledge of XBOX 360's capabilities, however we'll also offer some opinions on certain elements. Sections typed in blue indicate Beyond3D's suppositions and have not been directly indicated to us by ATI.You can find the article here
Xbox 360 - ATI Xenos in-depth
Posted on Tuesday, June 14 2005 @ 10:25 CEST by Thomas De Maesschalck
Beyond3D has taken an in-depth look at the Xbox 360's graphics architecture: