Xbox 360 - ATI Xenos in-depth

Posted on Tuesday, June 14 2005 @ 10:25 CEST by Thomas De Maesschalck
Beyond3D has taken an in-depth look at the Xbox 360's graphics architecture:
Throughout this article we'll attempt to piece together the operation of the graphics processor based on our conversations with ATI and some developers who have already had some knowledge of XBOX 360's capabilities, however we'll also offer some opinions on certain elements. Sections typed in blue indicate Beyond3D's suppositions and have not been directly indicated to us by ATI.
You can find the article here


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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