The Tech Report tried out Lucid's new XLR8 Dynamix software at Computex. The firm's latest technology is aimed at allowing slow GPUs like integrated graphics to deliver playable framerates by dynamically reducing the texture detail of background objects.
The software is expected to be ready for release in Q4 2012.
Dynamix was showcased on two systems: a Sandy Bridge notebook with Diablo 3 and an Ivy Bridge system with Battlefield 3. Diablo 3 ran at 18-20 FPS with Dynamix disabled and around 35 FPS with Lucid's new mojo turned on. The improvement wasn't as dramatic in Battlefield 3, which jumped from 15-19 FPS to 21-24 FPS in the short snippet of gameplay we were shown. Background textures looked a little fuzzier in both games, but the improvements in fluidity were more apparent than the degradations in image quality. Unfortunately, we had to run to another meeting and couldn't spend more time with the systems.