EA removes non-critical SimCity features to reduce server load

Posted on Friday, March 08 2013 @ 11:12 CET by Thomas De Maesschalck
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In order to address SimCity server overload issues, EA decided to roll out a patch that disables a number of "non-critical" features from the game to help with server load and connectivity. Ironically, most of these features are the ones that would require an always-on Internet connection, such as the leaderboards and achievements. On top of that, EA also disabled Cheetah speed, a change that will surely further enrage its customers.

Changelog:
* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.
* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.
* Disabled Cheetah speed. Cheetah speed is is now the same as llama speed.
* Crash fix for finding closest points.
* Crash fixes in transport and pedestrian code.
* A fix cities having processing problems associated with helicopters.
Source: TT


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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