According to one source, Id originally imagined Doom 4 as a “rework” of Doom 2. This would establish a pattern started by 2004's Doom 3, which Id saw as a re-imagination of the original Doom. In Doom 4, you’d play as an average human being who was gradually cajoled into joining the Resistance—a ragtag group of civilians and military—to help fight legions of demons that were invading Earth. It was... cinematic.Kotaku spoke to several id Software insiders and heard Doom 4 is still a mess, even after the reboot. Employees complain about power struggles as managers from both the Rage and the Doom 4 team tried to figure out how to merge their teams, and that the team didn't feel a whole lot of ownership and contribution to the project. One source said “Larger creature ambitions turned into mediocre garden variety behaviors,” while another source mot of id's top talent has left or been fired.
“People referenced Call of Duty,” said the source. “There were jokes like, ‘Oh, it’s Call of Doom.’ They referenced it because of the amount it was scripted—there were a lot of scripted set pieces. There was kind of the recognition that in order to be a big shooter these days, you have to have some amount of the big, bombastic movie experience that people get pulled through.“
Another source criticized this approach, telling me that it all felt rather mediocre: “The coolest part... were the horror and shock elements, unfortunately bookended by somewhat pointless and contrived shooting galleries of hoards of uninteresting enemies.”
Doom 4 in the works since 2007 (but rebooted in 2011)
Posted on Thursday, April 04 2013 @ 12:48 CEST by Thomas De Maesschalck