PrioVR promises full-body motion capture for gaming

Posted on Monday, September 09 2013 @ 13:59 CEST by Thomas De Maesschalck
YEI Technology is raising money on Kickstarter to develop an awesome full-body motion capture kit that allows complete immersion with virtual worlds. The PrioVR consists of a series of sensors that are strapped to the player's body, these sensors directly track your motion - without requiring any cameras or other extra equipment. In combination with a VR headset like the Oculus Rift, this product promises to deliver the next-generation of immersive virtual reality gaming. This project definitely looks interesting and YEI Technology claims they'll be offer performance characteristics comparable to high-end inertial motion capture systems that cost tens of thousands of dollars. The company does not reveal any details about an estimated retail cost, but if you pledge $450 on Kickstarter you will receive a developer kit of the PrioVR Lite. Full details can be read at the PrioVR Kickstarter page.
Until now, there hasn’t been a way to truly immerse yourself into virtual worlds in a way that allows natural, full-body interaction. Oculus Rift gave us a window to see them and the Virtuix Omni will let us walk through them, but there’s still one piece missing from the virtual space- You.

With the PrioVR, we’re changing the game by bringing you and your movements into virtual environments where you can see your body move as you move, manipulate items as if they were right in front of you, and interact with the virtual world as naturally as you would with the real world.

We, at YEI, currently offer next-generation inertial sensor solutions that provide real-time tracking, movement, and orientation data for the medical, entertainment, industrial, and military/aerospace industries. We have already developed a similar inertial motion capture system based upon our wireless 3-Space Sensors. The technology is here now, and it works. Now we want to make this technology available to the consumer gaming and simulation markets at an affordable price-point.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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