Microsoft engineers talk about Xbox One architecture

Posted on Monday, October 07 2013 @ 12:30 CEST by Thomas De Maesschalck
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Eurogamer had an interview with Microsoft engineers about the CPU/GPU of the Xbox One console, you can read it over here.
Digital Foundry: CPU-side, I'm curious. Why did you choose eight Jaguar cores rather than, say, four Piledriver cores? Is it all about performance per watt?

Nick Baker: The extra power and area associated with getting that additional IPC boost going from Jaguar to Piledriver... It's not the right decision to make for a console. Being able to hit the sweet spot of power/performance per area and make it a more parallel problem. That's what it's all about. How we're partitioning cores between the title and the operating system works out as well in that respect.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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