DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
November 16, 2018 
Main Menu
Home
Info
News archives
Articles
Howto
Reviews
 

Who's Online
There are currently 169 people online.

 

Latest Reviews
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
 

Follow us
RSS
 

Microsoft engineers talk about Xbox One architecture

Posted on Monday, October 07 2013 @ 12:30:28 CEST by


Microsoft logo
Eurogamer had an interview with Microsoft engineers about the CPU/GPU of the Xbox One console, you can read it over here.
Digital Foundry: CPU-side, I'm curious. Why did you choose eight Jaguar cores rather than, say, four Piledriver cores? Is it all about performance per watt?

Nick Baker: The extra power and area associated with getting that additional IPC boost going from Jaguar to Piledriver... It's not the right decision to make for a console. Being able to hit the sweet spot of power/performance per area and make it a more parallel problem. That's what it's all about. How we're partitioning cores between the title and the operating system works out as well in that respect.




 



 

DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2018 DM Media Group bvba