Speaking on a panel at NVIDIA's recent press event in Montreal, game engine developer John Carmack said that he has little expectations of AMD's new Mantle API. Carmack explains that he was pretty excited about it at first, but once he heard that the Xbox One nor the PS4 support it he couldn't have cared less. Epic Games' Tim Sweeney added that it's the wrong direction for the industry to go, and DICE's Johan Andersson stated that it would be a bad future if NVIDIA and Intel and Qualcomm responded to Mantle with proprietary APIs of their own.
Speaking on a panel at Nvidia’s “Way its meant to be played” event in Montreal this past weekend John Carmack said that should Microsoft and Sony embrace Mantle it would be “very powerful for AMD”, but should the API be a PC-only affair it would mitigate his interest in it.
“Mantle is unique. AMD has talked many times in the past about doing “close to the metal” architectures, and it only became interesting because of their dual console wins,” Carmack said on stage. “The landscape does matter because they have both major console wins with similar architectures that you can get on the PC.”
“If it was just a way to do, on the PC, lower-level [coding] I couldn’t have cared less.”