The Tech Report spotted that Valve will be revealing glNext, the next-gen version of the OpenGL API, at next month's Game Developers Conference:
Dubbed glNext: The Future of High Performance Graphics, the presentation promises a "technical breakdown" of the new API along with "live demos of real-world applications running on glNext drivers and hardware." The teaser also claims glNext will be "the singular choice for developers who demand peak performance in their applications."
As we learned in August, glNext is an effort to rebuild OpenGL from the ground up as a low-overhead API. That focus isn't surprising given the direction AMD has gone with Mantle and the one Microsoft is pursuing with DirectX 12. However, it is a little unusual to see Valve taking a central role in presenting the new API. I wouldn't be surprised if SteamOS factored into things.
The session will see Valve developers Pierre-Loup Griffais and John McDonald as speakers, as well as Johan Andersson from Frostbite, Niklas Smedberg from Epic, Dan Baker from Oxide, and Aras Pranckevicius from Unity.