But to that end, it’s clear that DirectX 12 has a lot of potential in the right hands and the right circumstances. It isn’t going to be easy to master, and I suspect it won’t be a quick transition, but I am very interested in seeing what developers can do with this API. With the reduced overhead, the better threading, and ultimately a vastly more efficient means of submitting draw calls, there’s a lot of potential waiting to be exploited.
AnandTech performs first DX12 benching on AMD and NVIDIA GPUs
Posted on Monday, February 09 2015 @ 15:15 CET by Thomas De Maesschalck