EA creative content officer calls for dumbing down game even further

Posted on Monday, February 16 2015 @ 12:51 CET by Thomas De Maesschalck
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EA chief creative officer Richard Hilleman seems to think that games are way too complex and hard too learn. Speaking at the D.I.C.E. Summit in Las Vegas recently, Hilleman complained that video games often require several hours just to learn how to play it. It's not all bad though, one of the things Hilleman wants to achieve is for controller layouts and button mapping to stay the same for future games in a serie, and perhaps even across franchises if it wouldn't come at the expense of easier designs.
"Our games are actually still too hard to learn. The average player probably spends two hours to learn how to play the most basic game," Hilleman said. "And asking for two hours of somebody's time--most of our customers, between their normal family lives...to find two contiguous hours to concentrate on learning how to play a video game is a big ask."

He made the comments in response to event host Pete Holmes saying he'd like controller layouts and button mapping to stay the same for future games in a series, and even across franchises, assuming it wouldn't come at the expense of new designs that are even easier or better suited for a title.
Source: HotHardware


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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