Star Citizen to require 100GB of storage capacity?

Posted on Thursday, March 12 2015 @ 12:05 CET by Thomas De Maesschalck
Star Citizen is shaping up to be one of the more exciting PC games in a very long time. The game is going to be massive not only in scope but also in size as Jeremy Masker, the director of game operations at Cloud Imperium Games, warned that people who are stuck with data caps may have trouble enjoying the game.

Masker explained that even after game compression and asset removal, the client size is expected to be close to 100GB and that game patches can be several gigabytes each, or even up to 20GB if they decide to do a file type re-factor:
"The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB."

"Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he continued. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb."


Source: PC Gamer


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



Loading Comments