Interestingly texturing units and ROPs were hid by the leaker, although we can easily calculate both from the reported values. The Texture Fillrate value is most definately wrong, even GTX TITAN-X has 192 GTexels per second. Both ROPs and TMUs are calculated using base core clock multiplied by the number of units. In other words ROPs are reported at 96, although these values are hardcoded in software, so, not only we do not know if the reported ROP count is correct, but also TexFillrate is most definitely wrong. I’m starting to think that NVIDIA really did something to the GPU. Now we won’t be sure if the official specs are correct until someone finds the way to confirm them by benchmarks *sigh*.
Via: VideoCardz