NVIDIA expects $1 billion in cloud revenue by 2017-2018

Posted on Monday, June 01 2015 @ 13:11 CEST by Thomas De Maesschalck
NVIDIA logo
NVIDIA CEO Jen-Hsun Huang told the press that cloud computing is the company's most rapidly growing business segment. At an event ahead of Computex, Huang predicted to see revenue of $1 billion from cloud computing in the next two to three years as demand for big data analysis is driving growth in GPGPU chips.
Cloud computing is the company's fastest-growing segment, with revenue increasing at about 60-70 percent a year, CEO Jen-Hsun Huang told reporters a day before Computex, Asia's largest technology trade show, opens in Taipei.
Huang also mentioned that 4K streaming off the cloud isn't going to happen anytime soon as it will take years for the required infrastructure to develop.
Nvidia can currently stream 1080p games at 60 frames per second from its Grid online gaming service, but the technology needs to be developed for 4K streaming and a lot of fine-tuning is needed at the server level, Huang said.

"It's going to be a while," Huang said.

It would appear that the infrastructure is the major sticking point as many 4K TVs and monitors are already available, and display images at the 3840 x 2160-pixel resolution.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



Loading Comments