Intel is touting its RealSense camera technology at the IDF in San Francisco. This motion-sensing camera has quite a lot of interesting functions, it can do basic things like geture recognition but it's also very good at doing 3D scans of people and objects.
Legit Reviews was at the IDF and saw a demonstration showing Rocket League where a RealSense camera superimposed the player into the corner of the screen. There was no green screen involved, yet the camera did a really good job at isolating just the person and removing everything in the background.
Thanks to the Intel RealSense camera, gamers will now be able to easily capture video of their face in real-time and steam it on services like Twitch! We were able to see this technology on display this afternoon on a crowded showroom floor and it looked great. It focused on the person directly in front of the Intel RealSense powered camera and that person was instantly in the right corner of the TV. The technology even worked with a person turned to the side (as seen above) and still managed to keep most of the background out of the image without the need of a green screen!
Intel is working with partners to roll out its RealSense 3D cameras, Creative and Razer will be among the first to launch retail products. Here's the announcement from Razer about their RealSense plans:
Razer, a world leader in connected devices and software for gamers, is working with Intel to deliver a consumer-ready desktop and VR-enabled camera based on Intel RealSense technology for a wide range of experiential applications.
With Intel RealSense technology incorporated into a new Razer product design, users can expect to enjoy significantly enhanced game broadcasting and VR gaming capabilities. Among the novel features of this technology is automatic background removal, which allows game streamers and video conferencing users to remove or replace backgrounds for a more entertaining and immersive experience.
Intel RealSense Cameras are also capable of 3D scanning, motion and gesture recognition, allowing product designers to bring real-world objects and bodies into virtual spaces easily. Many more features and related applications are anticipated for the Intel RealSense technology-enabled Razer device.
"Razer is excited to be working with Intel, using Intel RealSense technology to help pioneer work for game broadcasting, as well as with VR, with support from the growing OSVR movement," said Min-Liang Tan, co-founder and CEO of Razer. "Gamers will, we expect, be able to enhance their broadcasting and VR experience in unprecedented ways."
"This is a great opportunity to make Intel RealSense technology easily accessible to the gaming and VR communities. We are proud of the beautiful design of Razer's Intel RealSense Camera peripheral and we look forward to enabling innovation in the gaming world together." -- Dr. Achin Bhowmik, general manager of Perceptual Computing.
Razer at the Intel Developer Forum
At the Intel Developer Forum 2015 held in San Francisco, Intel and Razer have teamed up to showcase multiple broadcasting and OSVR demos using Intel RealSense technology, a modified OSVR Hacker Dev Kit by Razer, powered by computers using Intel processors.
The demos will include both Virtual Reality and Augmented Reality applications running on PCs.
RealSense cameras can already be found in some laptops and there are plans to get it into smartphones too. Here's a video from Mobilegeeks showing off Project Tango, a device co-developed with Google.