How did oldschool graphics in games work? (video)

Posted on Thursday, Aug 20 2015 @ 11:19 CEST by Thomas De Maesschalck
The iBookGuy kicked off a new series of videos in which he explains how game development worked on older 1980s computers and video consoles such as the NES and Commodore 64. The first video focuses on the limitations of 8-bit color palettes. Quite interesting.
In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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