In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.
How did oldschool graphics in games work? (video)
Posted on Thursday, August 20 2015 @ 11:19 CEST by Thomas De Maesschalck
The iBookGuy kicked off a new series of videos in which he explains how game development worked on older 1980s computers and video consoles such as the NES and Commodore 64. The first video focuses on the limitations of 8-bit color palettes.
Quite interesting.