Now we hear from Oxide developer Kollock that NVIDIA is still working on its Async Compute implementation, and that the developer is working closely with NVIDIA as they fully implement the feature. Support will be added via a future driver release.
One key difference seems to be that AMD has a fully hardware based solution, while NVIDIA implements it using a combination of hardware and software:
Mahigan of Overclock offered this thorough explanation of Async Compute:Via: eTeknix
“The Asynchronous Warp Schedulers are in the hardware. Each SMM (which is a shader engine in GCN terms) holds four AWSs. Unlike GCN, the scheduling aspect is handled in software for Maxwell 2. In the driver there’s a Grid Management Queue which holds pending tasks and assigns the pending tasks to another piece of software which is the work distributor. The work distributor then assigns the tasks to available Asynchronous Warp Schedulers. It’s quite a few different “parts” working together. A software and a hardware component if you will.
With GCN the developer sends work to a particular queue (Graphic/Compute/Copy) and the driver just sends it to the Asynchronous Compute Engine (for Async compute) or Graphic Command Processor (Graphic tasks but can also handle compute), DMA Engines (Copy). The queues, for pending Async work, are held within the ACEs (8 deep each)… and ACEs handle assigning Async tasks to available compute units.
Maxwell 2: Queues in Software, work distributor in software (context switching), Asynchronous Warps in hardware, DMA Engines in hardware, CUDA cores in hardware.
GCN: Queues/Work distributor/Asynchronous Compute engines (ACEs/Graphic Command Processor) in hardware, Copy (DMA Engines) in hardware, CUs in hardware.”