How oldschool graphics work: part 2 with Apple and Atari (video)

Posted on Tuesday, September 08 2015 @ 16:18 CEST by Thomas De Maesschalck
Last month The iBookGuy published a video detailing how the graphics in oldschool games worked. The first part focused on consoles like the Nintendo Entertainment System and the Commodore 64.



Now the second part has arrived, this covers the Apple II and Atari 2600.



About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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