Valve touts Vulkan and says there's little reason to use DirectX12

Posted on Wednesday, September 23 2015 @ 10:38 CEST by Thomas De Maesschalck
While a lot of games developers are beating the DX12 drum, Valve's Dan Ginsberg believes there is not really much reason to ever create a DirectX 12 back-end for your game. Ginsberg is working heavily on Vulkan and claims the next-gen OpenGL is far superior than DX12 in various areas.
He said: "Unless you are aggressive enough to be shipping a DX12 game this year, I would argue that there is really not much reason to ever create a DX12 back end for your game".

He added: "And the reason for that is that Vulkan will cover you on Windows 10 on the same class of hardware and so much more from all these other platforms and IHVs that we've heard from. Metal is single platform, single vendor, and Vulkan... we are gonna have support for not only Windows 10 but Windows 7, Windows 8 and Linux".
Valve about Vulkan

His comments about DX12 start around the 1:40:01 mark in the video below.



Via: TweakTown


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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