Posted on Friday, Dec 18 2015 @ 13:20 CET by Thomas De Maesschalck
Earlier this week, game developer Offworld Industries delivered Squad via the Steam Early Access program. Squad is a tactical shooter and it's the first big publicly available game based on Epic Games' Unreal Engine 4. TweakTown writes the game's
launch reveals AMD CPUs suffer from a performance issue, seemingly related to an audio component of the Unreal Engine 4. Epic Games is looking into the matter and promises a fix.
Squad developer Offworld Industries has stated, "there's very little [we] can do about this besides wait for Epic to fix it and release the fix in an engine patch." With that, we asked Epic if it was aware of the issue and if it had plans to fix it. Senior marketing manager Dana Cowley responded, "First I've heard of this. Thanks to your email I'm getting in touch with the Squad team now to investigate, and see how we might be able to help. We think Squad is awesome, and want to make sure they are set up for success." In a follow-up email, she stated, "Our guys are on top of it."
There is a temporary workaround that mitigates the problem somewhat, but it doesn't work for everyone:
Navigate to C:UsersAppDataLocalSquadSavedConfigWindowsNoEditor, back up the Engine.ini file then open it with Notepad, find the [Audio] section, change MaxChannels from 128 to 96, 64, or 32, and save.