ProtoStar introduces a slew of new Unreal Engine 4 rendering achievements on mobile, including dynamic planar reflections; full GPU particle support on mobile, including vector fields; temporal anti-aliasing (TAA); high-quality ASTC texture compression; full scene dynamic cascaded shadows; chromatic aberration; mobile dynamic light refraction; filmic tonemapping; improved mobile static reflections; high-quality mobile depth of field; and Vulkan API support with thousands of dynamic objects onscreen.
ProtoStar tech demo shows what your future smartphone will be able to render (video)
Posted on Tuesday, Feb 23 2016 @ 12:22 CET by Thomas De Maesschalck
Epic Games showed off the ProtoStar tech demo at the Mobile World Congress. This tech showcase uses the Unreal Engine 4 and Vulkan, it's rendered on an unnamed mobile chipset and looks pretty awesome. TweakTown speculates it's likely the Snapdragon 820 and the Adreno 530 and points out that devices like Samsung's new Galaxy S7 lineup will pack enough graphical punch to deliver this type of mobile gaming quality.