AMD aims to deliver 16k per eye at 144Hz for ultimate VR experience

Posted on Thursday, March 03 2016 @ 12:55 CET by Thomas De Maesschalck
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AMD LiquidVR software architect Guennadi Riguer said computers are going to need a lot more graphical horsepower to deliver the ultimate virtual reality experience. In an interview with WCCF Tech, Riguer explained AMD is very passionate about and revealed that the long-term goal is to deliver a resolution of 16k per eye at a refresh rate of at least 144Hz. This VR nirvana is still many GPU generation away from us, at the moment the 2k 90fps per eye will have to do:
AMD has a road map in place for the evolution of LiquidVR that will grow as the industry grows. Keep in mind however, that this roadmap is far from set in concrete as you will find out later on in this article. AMD is chasing the perfect standard here which Riguer dubbed as “VR Nirvana”: 16k resolution (for each eye) and a refresh rate of 144 Hz.

Although, this won’t be possible for at least a few generations of GPUs maybe we will be able to see something close to that by 2020. 16k resolution would be ideal for VR because naturally, the higher the resolution of the eye piece, the less the “screen door” effect. Not only that, but a refresh rate of 144 Hz would eliminate any and all nausea issues associated with low refresh rates. For the time being however, the Oculus standard of 2k 90fps (1080p each eye) will have to do.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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