Oculus not supporting Macs because they can't deliver a good VR experience
Posted on Friday, March 04 2016 @ 15:29 CET by Thomas De Maesschalck
Speaking to gaming website Shacknews, Oculus founder Palmer Luckey explained that the VR headset will not be getting Mac support until Apple releases a computer that meets the demands of VR. Luckey says they aren't supporting the Mac platform because Apple primarily uses low-end GPUs, when it uses them at all, and that even the top-of-the-line $6,000 Mac Pro doesn't match the recommended specifications for the Rift VR headset.
The Oculus founder believes that the problem lies with Apple's current priorities. "If [Apple] prioritized high-end GPUs like they used to for a while back in the day, I think that [...] we'd love to support Mac. But right now, there's not a single machine out there that supports [the Rift]." He goes on to point out that "even if we could support it on the software side, there's just no audience of people that can run the vast majority of the software out there."
Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.