DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!
   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
August 9, 2020 
Main Menu
News archives

Who's Online
There are currently 78 people online.


Latest Reviews
Ewin Racing Flash gaming chair
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset

Follow us

Microsoft reveals progress on Shader Model 6.0

Posted on Wednesday, March 23 2016 @ 14:48:23 CET by

Microsoft is close to finishing the Shader Model 6.0 update for the Direct3D API. This new model will provide a more optimized pathway for shader code to make its way to the GPU. It will replace Shader Model 5.0, which remained largely unchanged since the introduction of DirectX 11 in 2009.

One key difference versus Shader Model 5.0 is that whereas this old model relies on the fxc compiler to both compile and optimize the code, the new model adopts a Clang HLSL compiler and direct optimization to multiple LLVM passes.
Since Shader Model 6.0 supports HLSL code from v5.0 upwards, it should also benefit existing DirectX 11 and DirectX 12 apps, while relegating older apps to the then legacy Shader Model 5.0 pathway. In addition, Shader Model 6.0 claims to provide the right performance to cope with API level features such as tiled resources (mega-textures). It remains to be seen how Microsoft deploys Shader Model 6.0.
DX12 SM6

Source: TPU



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2019 DM Media Group bvba