NVIDIA VR Funhouse is coming to Steam

Posted on Monday, May 09 2016 @ 13:18 CEST by Thomas De Maesschalck
NVIDIA is working on VR Funhouse, a sort of collection of mini games in a fairground setting to demonstrate the virtual reality capabilities of the new Pascal-based video card lineup. VR Funhouse will be open sourced, it features things like bow target practice, arcade basketball, skeet shooting, etc.
While our experience is packed with whimsical touches, it’s built to show off Pascal’s groundbreaking technologies. It’s the most technically advanced VR experience yet. Lift the lid and here are just a few of the technologies you’ll find behind all the fun:

NVIDIA Flow — Grab a bow and arrow in our target-shooting mini-game. Set the arrow aflame and you’ll be able to shoot it at targets that burst into flames when they’re hit. Our NVIDIA Flow technology physically simulates experiences such as fire throughout VR Funhouse.

NVIDIA HairWorks — The whimsical feel of our colorful “Whack-a-Mole” and “Mole Boxing” challenges is enhanced by NVIDIA HairWorks technology. Jab at your targets. Give them a knock and you’ll see their colorful hair bounce. Or pat them on the head to flatten their jazzy haircuts.

PhysX for VR — Poke, punch, pound and explore. VR Funhouse is filled with objects that you can interact with in surprising ways using your hand controllers. Our PhysX for VR technology gives the objects in the game realistic physical behavior, enabling proper graphics, collision detection, and haptics force feedback.

NVIDIA FleX — In our “Wallwalker Toss” mini-game, you’ll be able to pick up gooey, colorful blobs — that stretch and jiggle in surprising ways in your hand — toss them at targets and watch them ooze toward the ground. You’ll find this next-generation particle-based physical simulation used all over VR Funhouse.

NVIDIA VRWorks Audio — Walk into “Crown Creeper,” and you’ll need to use your ears to locate a stealthy drone. VRWorks Audio uses our Pascal GPUs to ray trace sound waves in real-time, realistically simulating how audio propagates and reflects across the room. The reflections and echoes created by VRWorks Audio will test your skills in locating the drone.

VR SLI — The more, the merrier. If you’ve got two GPUs, this technology will let one GPU render images to your left eye, and the other to your right, maximizing performance and minimizing latency.

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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