Game developers worried about horror of virtual reality

Posted on Tuesday, May 17 2016 @ 14:49 CEST by Thomas De Maesschalck
Can virtual reality gaming be too scared for your own good? That's a question game developers and scientists are pondering about as the virtual reality medium is gaining traction. The New Yorker has written a piece about it and notes that virtual reality gaming is much more intense than flat-screen media, as viewers' brains are tricked into believing that they are physically present in the virtual reality.
Several months ago, Michael Madary and Thomas K. Metzinger, researchers from the Johannes Gutenberg University of Mainz, in Germany, published a series of recommendations on the ethical design and implementation of virtual reality. Their appraisal of the medium’s psychological force is both studious and foreboding. “The power of V.R. to induce particular kinds of emotions could be used deliberately to cause suffering,” they write. “Conceivably, the suffering could be so extreme as to be considered torture.” In filmmaking, the director must perform a kind of seduction of dread, leading viewers through an escalating series of psychological states. In the immersive world of V.R., no such dance is required.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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