NVIDIA rolled out the GeForce 368.81 WHQL driver. This release features some bug fixes and is the Game Ready release for a number of VR game like NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly.
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
VR Game Ready
Provides the optimal experience for new and upcoming Virtual Reality titles including NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly.
Supports the new Ansel technology now available in Mirror’s Edge Catalyst, which allows you to compose your shots from any angle, capture in 2D, 360° and adjust with post-process filters.
VR Ready GeForce GTX 1080, 1070, and 980 Ti customers can download NVIDIA VR Funhouse from Steam today!
Windows 10 Fixed Issues
GPU Boost not applied to VR games. 
Vive does not work with mini-DisplayPort on the Link Box. 
[ArcheAge] The GameGuard module crashes in nvinit.dll when CreateProcess()is called with parameters greater than 260 bytes. 
[GeForce GTX 970M] NVIDIA reference driver support requested for Gigabyte P55Wv5. 
[GP104] Corruption seen when booting on DVI at or above a 330 MHz pixel clock and an 80 Hz refresh rate. 
[365.10] Tearing occurs in windowed applications after an update to Release 364.xx
Windows 8.1/Windows 8/Windows 7 Fixed Issues
[ArcheAge] The GameGuard module crashes in nvinit.dll when CreateProcess() is called with parameters greater than 260 bytes.