DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!
   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
March 31, 2020 
Main Menu
News archives

Who's Online
There are currently 218 people online.


Latest Reviews
Ewin Racing Flash gaming chair
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset

Follow us

NVIDIA Maxwell and Pascal GPUs use tile-based rasterization

Posted on Monday, August 01 2016 @ 23:39:48 CEST by

David Kanter from Real World Technologies took an in-depth look at NVIDIA's Maxwell and Pascal architectures and confirms that the green team secretly adopted tile-based rasterization. You can read the full piece over here and watch the full explanation in the video below.
Historically, new graphics technologies have moved from performance-focused desktop GPUs into mobile GPUs. For example, programmable shaders and GPGPU were pioneered on the PC and only appeared in mobile GPUs years later. In the case of tiled rasterization, the direction is reversed and a mobile technology is now influencing high-performance architectures. This is an exciting turning point for computer graphics and it will be fascinating to see which other mobile technologies will be adapted for high performance GPUs in the future.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2019 DM Media Group bvba