Historically, new graphics technologies have moved from performance-focused desktop GPUs into mobile GPUs. For example, programmable shaders and GPGPU were pioneered on the PC and only appeared in mobile GPUs years later. In the case of tiled rasterization, the direction is reversed and a mobile technology is now influencing high-performance architectures. This is an exciting turning point for computer graphics and it will be fascinating to see which other mobile technologies will be adapted for high performance GPUs in the future.
NVIDIA Maxwell and Pascal GPUs use tile-based rasterization
Posted on Monday, August 01 2016 @ 23:39 CEST by Thomas De Maesschalck