The Khronos Group is working on Vulkan Next

Posted on Tuesday, August 02 2016 @ 15:36 CEST by Thomas De Maesschalck
At SIGGRAPH 2016, the Khronos Group revealed they're working on the core specification of Vulkan Next. This next-generation API is in active development and the Khronos Group said some features may come out as extensions.

Key priorities for Vulkan Next include better multi-GPU support, new features for VR, cross-API and cross-process sharing, subgroup instructions, generalized renderpass/subpass dependencies, and a rigorous memory model.
The scope of the improved multi-GPU support wasn't sketched out so it's probably not worth speculating about right now. In the presentation it was just said the current multi-GPU support wasn't very polished so it would be improved. The VR support will come by way of more efficient multi-view rendering, direct screen access and other tweaks. These techniques are useful in optimising content for VR headset displays like the Oculus Rift and HTC Vive.
Vulkan Next

Via: Hexus


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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