“Hybrid Reality is about incorporating the best elements of physical and virtual realities to get the best of both worlds,” Noyes elaborates. “Right now, Geforce-powered room-scale VR in the HTC Vive transports you, visually, anywhere in the Universe. You really feel like you’re there. Our objective is to improve the experience for your other senses so it feels less like headset and more like a Holodeck.”
NASA using Unreal Engine 4 and virtual reality to train astronauts
Posted on Tuesday, August 02 2016 @ 16:37 CEST by Thomas De Maesschalck
In a new blog post, NVIDIA details how NASA is now using virtual reality to train astronauts. The space agency uses NVIDIA GPUs, combined with a simulation developed with Unreal Engine 4, a consumer-grade virtual reality headset, physical mockups and models, wearable technologies, and room scale tracking to create a "Hybrid Reality System". As the post explains, this enables immersive and realistic training at a lower cost than old-school "analog" field test. Full detail over here.