AMD now offers multi-GPU frame pacing for DX12 games

Posted on Friday, October 07 2016 @ 16:12 CEST by Thomas De Maesschalck
TechReport pulls our attention to the fact that AMD has figured out how to activate frame pacing for DirectX 12 games on multi-GPU configurations. By being able to offer more consistent frame delivery, this should deliver a smoother DX12 gaming experience on multi-GPU systems with AMD video cards. This feature is part of the Radeon Software 16.10.1 driver release that was rolled out yesterday.
To get around this problem, Radeons include frame-pacing algorithms in their drivers to make sure that inter-GPU timing issues don't mess with smooth frame delivery too much. At least in the red team's case, that technology apparently wasn't available in DirectX 12 titles—at least until now. AMD tapped some guy [aka Scott Wasson, the founder of the The Tech Report who switched to a job at AMD last year] from its performance-testing department to explain the technology and its benefits in an informative, concise video that's well worth a watch.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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