Futuremark to show off new DX12 VR benchmark, mobile VR benchmark and server benchmark

Posted on Monday, February 27 2017 @ 12:49 CET by Thomas De Maesschalck
Futuremark logo
Futuremark send out word about a couple of new benchmarks the company has in its pipeline. These new tests will be shown at the GDC and MWC this week, it includes a DirectX 12 benchmark for VR, a mobile VR test, a hardware-based VR latency test, and a server benchmark.
VRMark Cyan Room, DirectX 12 VR benchmark
VRMark Cyan Room, currently in development, is a new DirectX 12 benchmark test for Windows PC. Sitting between the Orange and Blue Rooms, the Cyan Room benchmark shows how using an API with less overhead helps developers create impressive VR experiences on modest PC systems. As with the existing VRMark tests, you can run the Cyan Room benchmark on your monitor or on a VR headset. Run the benchmark to measure performance or try Experience mode with an HMD to judge a system's rendering quality with your own eyes.
More: https://www.futuremark.com/benchmarks/vrmark

VRMark benchmarks for mobile VR
Mobile VR offers an affordable entry point for virtual reality, but differences in device performance and a rapidly evolving ecosystem present significant challenges. That’s why VRMark will soon add new benchmark tests designed specifically for mobile VR platforms.

The new tests cover a range of existing and emerging device standards such as Google Daydream, Google Cardboard, and Samsung Gear VR. Two test modes let you measure a device's peak performance as well as its ability to run VR for longer periods without overheating, degrading performance or consuming an excessive amount of battery.

More: https://www.futuremark.com/benchmarks/vrmark

VR Latency testing with Futuremark and OptoFidelity
In virtual reality, low latency is essential for user comfort. Poor performance affects the quality of the VR experience. It can even cause motion sickness and nausea.

Futuremark has partnered with OptoFidelity, a globally recognized pioneer in robot-assisted testing and quality assurance, to provide manufacturers with an advanced VR latency testing platform. The platform offers end-to-end testing of VR equipment while measuring key VR performance indicators such as motion-to-photon latency, pixel persistence, and frame jitter. The solution works with PCs and mobile devices and can be applied to both VR and AR systems.

More: https://www.futuremark.com/pressreleases/futuremark-and-optofidelity-partner-to-create-vr-latency-test

Servermark
Servermark server benchmark tests from Futuremark, a UL company
Servermark is a new benchmark suite for testing server performance for a range of common uses. At GDC and MWC, we're showing previews of two Servermark benchmark tests.

Servermark VDI is a benchmark for evaluating servers used for Virtual Desktop Infrastructure. It enables you to determine the number of virtual desktops a server can support at a set performance level or the level of performance that can be achieved with a set number of clients.

Servermark Media Transcode is a benchmark for testing the performance of media servers. It helps you determine the maximum number of concurrent video streams a server can deliver with a specified codec, resolution and quality.

More: https://www.futuremark.com/benchmarks/servermark

Extreme overclocking demonstration
Head over to the Futuremark stand (142) from 1-5pm on Thursday, March 2, for a live demonstration of extreme overclocking hosted by Pieter-Jan "Massman" Plaisier, Chief Operating Officer at HWBot. Don’t miss this chance to see overclocking taken to the next level with liquid nitrogen cooling.
Here's an image of the new virtual reality DX12 test:

VRMARK DX12 Cyan Room


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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