For as long as I can remember, there's been a cat-and-mouse game between cracker groups and game publishers. Twenty years ago disc copying was a big problem for the game industry and the rise of broadband Internet made piracy available for the masses. It was often very common to see games leaked and cracked before the official release date, a situation that gave game developers a major headache.
In recent years, game developers got the upper hand again as new DRM schemes like Denuvo ensured games either never got cracked or that it took so many months that it no longer mattered that much.
Last year there was even chatter that anti-tamper technology was getting so good that piracy would soon be a thing of the past. But now the ball is back in the cracking camp as Denuvo is getting less and less effective. Resident Evil VII got cracked in just five days, making it the fastest Denuvo crack ever, and Mass Effect: Andromeda took just ten days. Now we see Prey also took just ten days to crack, meaning the latest version of Denuvo is rather ineffective.
Unless Denuvo significantly ups its game, there's no longer any reason for game developers to keep spending a lot of money on Denuvo's DRM:
The point here is that there is now simply no reason for publishers to use Denuvo, as a respectable number of PC gamers boycott the games powered by it. Why there is no point you ask? Because this anti-tamper tech has already been cracked. And while it may prevent pirates from playing a game from day-1, the same can be achieved with Steam’s very own DRM.