Crytek sues Star Citizen creator for breach of contract

Posted on Thursday, December 14 2017 @ 10:58 CET by Thomas De Maesschalck
Crytek is taking legal action against Cloud Imperium Games and Roberts Space Industries, alleging that the development of Squadron 42 violates the terms of the CRYENGINE contract. There are some snippets below, but without knowledge about the contract between the two firms it's hard to comment on this matter.
According to the suit, Cloud Imperium was to develop only one game with CRYENGINE (Star Citizen) and not two (Star Citizen and Squadron 42). And while some may say that Squadron 42 is just the single-player mode of Star Citizen, the game is being sold as a standalone title, thus giving the impression of a second, separate game.

Moreover, and according to the contract, Cloud Imperium was meant to use all of Crytek’s logos everywhere. However, and after changing engines, Cloud Imperium removed them. Now we don’t know whether Crytek and Cloud Imperium settled things when the latter decided to move to the Lumberyard. If they did not and Cloud Imperium violated their contract – by simply moving to another engine – then the company is in big trouble.
Cloud Imperium Games responded they've been aware of the lawsuit for quite some time. They refer to the case as meritless, and point out they haven't used CRYENGINE for quite some time since they switched to the Amazon Lumberyard game engine. Full details at DSO Gaming.

As a bonus, here's a recent video from a keynote that shows off some kickass Star Citizen footage.



About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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