Ex-DICE artist explores limits of real-time rendering (video)

Posted on Thursday, February 08 2018 @ 11:27 CET by Thomas De Maesschalck
Rens, a former DICE game artist, took some time to create a video that reveals the limits of what's possible with real-time rendering in Unreal Engine 4. He aims to create a tech demo that will be a showcase of what 4K gaming can deliver, but you'll need beefy hardware as he will ignore performance, memory and other restrictions to focus purely on photo realistic visuals.
Ren has used photogrammertry and the lighting in this video is dynamic apposed to pre calculated and baked down to light maps or texture. Ren has also used NVidia’s VXGI solution for the global illumination effects.


Via: DSO Gaming


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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