Basically, Ubisoft will train an AI agent to spot bugs in new code, by feeding the algorithm data the company has about all of its past bugs. Eliminating bugs in new video games can account for up to 70 percent of development cost, so the new system could potentially save the publishers a lot of money, and free up time to focus on other aspects of games.
That’s not to say there won’t be any false alarms, of course, but as new bugs are added the Commit Assistant will improve as usual with these techniques. But it won’t just stop at recognizing bugs, it will also suggest improvements and fixes to programmers for a “speedy resolution”. Overall, Ubisoft estimates it can free up to 20% of programmers’ time which can then be spent on improving features rather than squashing bugs.
Source: WCCF Tech