Ubisoft Commit Assistant uses machine learning to squeeze bugs out of games

Posted on Wednesday, March 07 2018 @ 9:57 CET by Thomas De Maesschalck
Over at the annual Ubisoft Developers Conference in Montreal, the game publisher revealed some details about Commit Assistant. Developed by the Ubisoft La Forge unit, which was created just a couple of months ago, this project aims to utilize the latest advances in machine learning and big data to make games better.

Basically, Ubisoft will train an AI agent to spot bugs in new code, by feeding the algorithm data the company has about all of its past bugs. Eliminating bugs in new video games can account for up to 70 percent of development cost, so the new system could potentially save the publishers a lot of money, and free up time to focus on other aspects of games.
That’s not to say there won’t be any false alarms, of course, but as new bugs are added the Commit Assistant will improve as usual with these techniques. But it won’t just stop at recognizing bugs, it will also suggest improvements and fixes to programmers for a “speedy resolution”. Overall, Ubisoft estimates it can free up to 20% of programmers’ time which can then be spent on improving features rather than squashing bugs.


Source: WCCF Tech


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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